Category Archives: Uncategorized

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Character Archetypes from D&D

Dungeons & Dragons: Past, Present, and Future is running a showcase of all the character classes, which has been cool reminiscing about favoured character archetypes I’ve played and what they’ve achieved. However, it also reminds me about the limits of such systems and the various versions of AD&D, D&D where build around this. Althogth AD&D 2nd Ed did try a little variation with it’s four basic classes and multiple kits. This allowed characters that are hybrids collecting from multiple templates to create something unique.

To see some excellent examples of the character class stereotypes in popular culture (TV, film, pretty much everywhere) have a look at the showcases below;

Medieval paint recipe

A few years back now, I had the luck to help out with a painting project using a medieval recipe for the paint. Milk powder, builders lime and water. Mix up about 1 litre of milk powder and add 300 grams per litre of builders lime. It looks thin when applied. It has no real odour, an off-white colour, but can be coloured with oxides like ocher.

Weather as a Weapon

This is where Powerful Wizards, Fanatical Priests and Mad Scientists come into their own, like Prospero in Shakespeare‘s The Tempest, these character archetypes are able to manipulate the weather like a weapon to drive other lesser creatures before them.

From Terry Pratchett’s man in copper armour shouting, “All gods are bastards”, to the proverbial Wizard throwing lighting from on high, or the thunder battle in the Misty Mountains of Middle Earth.

Weather can set up clear consequences in the environment for the players content with. Beyond the basic plot point that weather adds to an adventure.  It can create active dangers for the characters to face.

Weather as a matter of survival

Storms can create landslides or avalanches, especially when placed on an eroded hillside. Floods can drive people apart with the threat of drowning. Snow storms also create an immediate challenge to the character’s survival.

Each of the above ideas could be developed into a natural part of an adventure, by introducing the idea the players early on with some annoying rain that soaks their cloths. Expanded on with an afternoon storm allowing a challenging opponent to escape (Tracking rolls anyone?). The next day continues with more rain. And finally, a rooftop battle during that evening’s lighting storm.

Or for example you can take the scene in The Empire Strikes Back, when Luke faces Darth Vader. Although Vader throws objects around using the Force, he could equally be using magic winds to bash his opponent with many flying objects.

Moving away from the rain & wet you can push the weather in the other direction with a heat wave, high winds, and other conditions conducive to raging fire.

It’s nice playing with the extremes of weather, but this can get repetitive in a campaign. So it is also best to use sparingly for maximum effect, and to keep it low key most of the time. A light rain can make the path or rocks slipper, or a hot day will tire fighters quickly (dehydration?). Finding a warm camp-site during a cold night.

Weather in Sci-Fi settings

In the future, the weather on the Earth is likely to be the same. Except for other planets or extreme modification due to cataclysmic events or climate change.

The corrosive, Acid Rain will create unsightly marks on cloth and can make quick work of unprotected metals. Surface elements like Methane seas turn a passive terrain feature into potentially explosive fun for the players to work around.

Copyright and Intellectual Property

Although I’m in favour of Open Source Software, it’s good to know about Copyright and Intellectual Property (IP).

Concerning IP in Australia

This video, A day in the life of IP Australia, provides an overview of IPAustralia the Australian Government department dealing with IP and trademark concerns within Australia

UK Information

http://www.antenocitisworkshop.com/news/copyright-registered-designs-uk-primer/

The Bradbury Challenge

Someone once told me about the challenge that Ray Bradbury set for himself, which was to write a short story each week. The whole idea of setting a definite time frame to complete a challenging yet achievable task is a good way to start writing.  Over on Dieselpunks, they have an 8-sentence Sunday, which is the same idea, but cut down to a more digestible size. However, what about other artist mediums other than creative writing?

Music

The 25 Project run by Cath & Nick, a few years back aimed to produce 25 songs in the course of one year, about one each fortnight. So the first week would be spent writing the lyrics and melody, while the second was spent recording with local bands and producing the final track. So for a musical challenge try a 2 week cycle to finalise something, with the 2 stages of writing and production.

Visual Art & Animation

The critical thing is to have the deadline to produce something, anything really. Last year I worked on background animations for a musical, Beach Blanket Tempest. Just think Shakespeare’s The Tempest set in the 1960s. However, there was a tight deadline to get the work done, even though I was not completely happy with the quality.

The ‘Bradbury’ Challenge

Named after the Sci-Fi author, the challenge is simple. Create something. It does not matter what medium it is in, but the trick is to create, then rinse and repeat. Through this process, the quality of your art should improve.

So animation is my focus and that is where I’ll be starting. I realise that 3D work requires a lot of time. So I’ll need to break it down to make it easier to work through, much like the music example (above) and the individual stages will change depending on your individual focus.  For example;

  • For 3D Printing; Research, Modelling, Printing.
  • For Animation; Storyboarding, Animation.

Pixar’s RenderMan is free

Pixar have made RenderMan free for Non-Commerical use and have dropped the prices on their amazing render engine. NoFilmSchool have a good overview of the opportunity, to Hone Your VFX Skills for Free. The thing I find interesting is that it’s not really free, since you are investing time in their render engine as apposed to other renders. However, it does provide the opportunity to access RenderMan and build up a demo reel.

Getting (re)started

It’s been to long. The regular distractions of Real Life (TM) crept in to distract from all the possible fun out there.  I’ve only just returned to the many forms of gaming that I enjoy, and long with 3D Animation, and 3D Printing.

So my focus here with be on these things:

  • A Blender course I have been writing over the last few years.
  • 3D Printing for miniature gaming, along with finished projects on shapeways
  • RPG Campaigns I’ve being writing.

How to do an effective web-search

Or notes on finding out who distributed a film in Australia.

Normally, IMDB is a great source of movie-related information, quickly followed by Wikipedia, Although, both these were not effective in easily finding out who the Australian distributor of a film was (or it or will be depending on the case). So a bit of a web search led to a few interesting finds. With no instant solution, but a two-step solution which was ok for this because it was only a few.
The first part was the AustralianClassification government website, which has a useful searchable online catalogue. Looking at the applicant gives the company that is trying to get it through the Australian <strike>Censors</strike>, *cough* sorry, Classification. If you’re lucky it will be the local distributor, such as Roadshow Entertainment or Amalgamated Movies. (They’re the two largest BTW).
However, if they give you no joy, then there is the Australian Film Societies Federation‘s list of film distributors. They focus on allowing locals to show a particular film as a film society, not commercial cinemas. Although this is the Internet, who knows if they can be trusted? So onwards the contact information they provide about many distributors is worth investigating. Roadshow Entertainment only had a phone number and email. Amalgamated Movies had a link to the website, and Joy Oh Joy, the website had an online catalogue of the movies they distributed for “Non Theatrical Film Distributors”.
So combining the AustralianClassification listing and the list of film distributors from Ausfilm, and comparing this with the Amalgamated Movies online catalogue. Barring things like data entry errors, random transmission malfunctions, acts of god(s), and such, I was able to judge the first to be mostly trustworthy.

So to summarize what steps did I follow to conduct this web search and verify that what I found was of any use whatsoever?

  1. Engaged general knowledge to look at IMDB and Wikipedia, but (and this is important) did not use them as a source. I can not trust Wikipedia because of its general nature and multiple editors, and I’m just not sure about IMDB.
  2. Then using Google tried a couple of searchers. australian movie distributors, Australian film distributors, and the like. Trying to use the keywords to narrow down the pages returned.
  3. Skipping past the ads at the top and side. I investigated the most likely sites from the list looking for government sites, organisations, not for profits, because they are more likely to provide unbiased information. A business will usually talk about their products or services and ignore their opposition, so I can rely on what they say.
  4. Skimmed the site for relevance, and if it was useful then scanned it for the useful data I wanted. (Yes you could say I had a quick look and a guess, but there is more to it than that)
  5. Now the critical step is, I verify the information provided from one website against another. Now my tolerance for looking at this kind of information is fairly high. If it was something like ‘best armies for Warhammer 40K’, or ‘Best place to buy a flux capacitor’, then I would spend more time reading to build up a broader basis of knowledge from which to judge the useful of the cr@p. The only way this is achieved is through reading many websites to judge the content, its age, relevance, etc.