After Piazo’s Humble Bundle that slowed the server something chronic because of the downloads. I wanted to adapt the Hell’s Rebels Adventure Path for use with FATE
So as part of that process I’ve been looking at the Freeport Companion for FATE (via Evil Hat, via Green Ronin, or via RPGNow), which holds a lot more in common with FATE Accelerated Edition (FAE) and Slyflourish’s Dungeon of Fate than FATE-Core. and t reviews have generally been positive and I like the idea. However, I agree with Emeralds and comments on forums that having just 6 skills is too narrow.
So I’m looking at taking the ideas and translating to something more diverse. to FATE-Core. The skill list is straight from FATE Core, the stunts & magic will be adapted from the Freeport Companion. There is a collection of creatures for fate (thanks Inkwell ideas) which makes it easier to add creatures, plus a few posts on giant insect monsters centipedes, and gelatinous cubes.
Now I’ve discovered Aperita Arcana and House of Bards, both for FATE-Core and add something to the fantasy campaign I want to run. Although I will need to adapt elements of both to achieve the level of detail I want in the game system.