Blender Camera-Notes

Part of moving my projects over Blender 2.83 LTS is collecting my notes on various topics, including cameras.

5 cool camera tricks in Blender 2.80, this covers some cool stuff. However, I’ll have to manual set up the cameras until isocam gets updated.

Isometric Camera

From the Isocam script:

  • The one, TrueIsocam called camera, is the mathematical correct isometric camera with the 54.736 rotation to get the 30 degrees angles at the sides of the rhombus. (54.736,0,45)
  • The other, GameIsocam called camera, is a camera with which you can render isometric tiles for a 2d game. Here we need a 60 degrees angle instead of the 54.736 one to get a proper stairs effect and a ratio of 2:1 (60,0,45)
  • Then there is the special case with a 4:3 ratio, which is button 3. You can also make 2D games with that one. The view is more topdown though as with a 2:1 ratio of the traditional game iso view. (41.5,0,45)

It’s worth noting that for TrueIsoCam, the X-Rotation Slot can be set to ( atan( sqrt(2) ) ) degrees.

The Wiki page for IsoCam needs updating.