Settings for a Isometric Cameras in Blender, adapted from
Daring Dino’s video Creating Isometric Cameras in Blender.
Setting up the camera this way requires that it is set to Orthographic with the rotation adjusted 54.736, 0, 45 (X, Y, Z). The XYZ coordinates can be anywhere to set up a good shot.
- True Isometric Camera. X rotation: 54.736, Y: 0, Z: 45
- Game Isometric Camera: XYZ (60, 0, 45).
- Game 4to3 Isometric Camera: XYZ (40.5, 0, 45).
I’ve also noticed that if the Z-rotation is shifted +-90 to (45, 135, 225, or 315), it still maintains an isometric view, but from a different side.