Animation Testing with Blender

As part of working with the Blender 3D animation software I need to find out the details how some aspects are showing. For example ; I want an easy way of doing a cross section, I thought that I fake the effect by using the camera’s clipping distance. So I build a simple scene with four cubes one for each of the four material types.

The goal was a non-destructive way of doing cross-sections of objects, and it didn’t work the way I wanted. However, it does provide me with more info on how blender does things and gives me an animation technique that I can use elsewhere.