Recently I went back and played Thief Gold by looking glass studio, picking up the triple pack of Thief Gold, Thief 2, and the new Thief 2014. The experiences I had between the new and old were very stark. This video by Dom Giuca sums up some of my frustrations with the game and the style of games in general.
The game Thief used artful storytelling techniques in the crafting of the levels to heighten the mood or terror of an opponent and still manages to achieve it with very minimal technical specs, especially when compared to today’s titles.
It provides the player with a minimal toolset to achieve your goals, but to will feel the loss of one of these things
Another thing I’ve noticed is the sound design a theme which is picked up and explored by Strat-Edgy Productions in The Sounds Of A Thief. This is an element of game design that I’m hearing in more and more games.
[embedyt] https://www.youtube.com/watch?v=kLUm-k1liOs[/embedyt]
These elements bring me back to why I (and possibly you) play games, which is for new experiences. To see the world in different ways and to explore where those paths lead us.
Links
Useful links related to Thief & Thief 2
- http://www.ttlg.com/forums/forumdisplay.php?f=100
- http://www.thedarkmod.com/main/
- http://thief-thecircle.com/
- http://thiefmissions.com/